Black Market Parlor blockout

General / 13 February 2020

Following after my Office Environment/Archives project, I've plucked another concept from my "future projects" folder. This one is by Hethe Srowada - 

Something I'd like to get a lot better at is recording the stages of my process, as I really enjoy seeing and learning from other artist's workflows. I'm also planning to release this as a playable level again, just like the Archives project, as I really love the idea of enabling people to step into an imaginary place and be able to walk around in it and inspect things up close.

At the moment I'm still just blocking things out to get a sense of the scale etc. I initially had stairs leading down into the space behind where the character is standing, but since I envision this as a small level/shop where a player would transition to from outside, I decided on the elevator instead. I envision the entrance to this place in a Blade Runner-esque busy city street or back alley, and that you'd only be seeing peoples legs through the window as they walk past. I've also added a lock up or caged storage space just next to the plants at the right side of the concept, and a door on the wall behind where the camera would be in the concept, which perhaps leads to sleeping quarters.

I'm not entirely sure yet how I'm going to break this up for texturing, but once I get to blocking out all of the pipes and the smaller objects kicking around the place I'll have a better idea of how I want to group things together. 

I'd love any crits, questions, or suggestions as to how I can improve my process, so please feel free to post a comment!